//CIRL GPU Fragment Program: Derek Anderson and Robert Luke
// very simple fragment shader

void main()
{	
	//Yeah, yeah, yeah ... we just color the pixel
	// this example is showing off geometry shaders, not fragments! 
	//Shade to blue!
    vec4 color;
    color = gl_Color;
    gl_FragColor = color;
//	gl_FragColor = vec4(1.0,1.0,1.0,1.0);	
}
